![]() Leap - You can jump while sprinting or while climbing, this allows you to leap from great heights or even dismount from a climb. You can activate an upward vault by Jumping while climbing. Vault - Similar to swinging, you can launch yourself while climbing! This comes in handy when your next hold is a little out of reach. Swing - The physics Pawn maintains momentum when climbing, allowing you to throw yourself! Swing on the monkey bars, or create a swinging pendulum to swing back and forth on. This allows for wall hopping and sliding too! There's also the ability to vertically run up a wall to gain some vertical height on a wall that uses this functionality ![]() Wall Run - Running alongside a wall uses vector math to determine how the player is going to run on a wall. You can even hop over large objects, or use the Pull-Up functionality to get up on top of larger obstacles. ![]() *v2.0 for UE5 has broken physics constraints in the engine and does not use physics hands*Ĭlimb - Use one or both hands, you can climb using the Climbing Interface. ![]()
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